Turn your novel or script into a playable interactive text game
Provide the original text of a novel, script, or story outline, and get back a branching-narrative JSON script you can import straight into the launcher and play.
Adapting a novel into an interactive text game: what this tool can do
Story-to-Game is a skill that adapts novels, scripts, or story outlines into playable branching-narrative text games, aimed at Chinese-language creators who want to turn an existing work into an interactive demo.
You already have a finished story and want to turn it into an interactive text game that readers can click through and steer toward different endings — but splitting branches by hand and designing the state and ending matrices is too slow, and it's easy to end up with broken links.
It first reads through the original work, builds a memory index, and extracts a style fingerprint. Without disrupting the character relationships or core plot, it breaks the story into chapters and nodes, proportionally designs three types of branches — attitude, path, and fate — and fills in transition nodes, then builds the main state values and a multi-type ending matrix, and finally writes it out as segmented JSON.
What you get is a JSON script that conforms to the launcher's specification; import it into the single-file HTML launcher and you can play. The 13 automated checks verify node reachability and ending fallbacks, avoiding dead ends. It's ideal for screenwriters, authors, and independent creators who already have a complete work and want to make it into a shareable interactive text game.
How is it different from other ways of adapting a novel into a text game
A general-purpose AI chat can knock out a branching plot on the fly, and its strength is flexibility; but improvised output lacks global structure — halfway through you often find nodes that don't match up, perfunctory side branches, and endings with no fallback. Story-to-Game breaks the adaptation into nine steps, each with a fixed deliverable, from original-work ingestion and style fingerprint to branch design and JSON output, leaving an inspectable result at every step.
Compared with splitting branches by hand in a writing app, it plans the number of nodes and playtime according to the work's length, proportionally allocates the three types of branches — attitude, path, and fate — and automatically fills in transition nodes between events. So what you get is not an outline but a structurally complete script you can actually click through and play.
It also extracts the original work's narrative warmth, dialogue rules, and rhythm patterns before it starts writing, striving to preserve the original's character rather than kneading different works into one generic style.
If you already have a finished work and want to turn it into a shareable interactive text game, this skill is the better fit; if you just want to casually play through a bit of branching text and don't care whether the structure is rigorous, having a general AI chat write a passage will be simpler.
Frequently asked questions about adapting a novel into an interactive text game
8 questions
How long a story can it adapt into an interactive text game?
Short stories, novellas, full-length novels, as well as scripts and story outlines, all work. Story-to-Game automatically plans the number of nodes and playtime based on the original work's length; the longer the work, the more chapters and branches it plans.
What format of original text do I need to provide?
Just provide the original novel, script, or story outline as plain text. Once you hand over the original text, it first performs original-work ingestion and memory indexing, then enters the adaptation process — you don't need to organize the structure or format in advance.
What does the generated result look like?
It's a JSON script file that conforms to the launcher's specification. Import it into the accompanying single-file HTML branching-narrative game launcher and open it in a browser to play; it supports advancing by click or Enter, choosing branches, saving and loading, and recording endings and achievements.
Will it rewrite my original text, changing the characters and plot?
It adapts based on an understanding of the original work, focusing on preserving the original's character, the character relationships, and the core plot. To support the branches, it writes additional transition plot that the original didn't expand on, along with new branch content, but the style fingerprint is extracted from the original text first, to prevent style drift.
How do you ensure I won't get stuck or be unable to reach an ending while playing?
After generation it automatically runs 13 checks, verifying node reachability, reference integrity, branch depth, and ending completeness. The ending design also includes fallback rules that ensure any choice path can reach some ending, thereby avoiding dead ends and broken links.
How is it different from having a general AI chat write a branching plot directly?
A general AI chat can improvise a branching plot, and its strength is flexibility; Story-to-Game breaks the adaptation into nine steps with fixed deliverables, and comes with automated checks and JSON output. What it finally delivers is a complete script you can import directly into the launcher and play, rather than a passage of text you still need to organize yourself.
Are play progress and achievements saved?
Yes. The launcher's save files, endings, and achievement records are stored locally in the browser, and you can manually save at key nodes. Note that clearing your browser cache will lose these records, so it's advisable to keep a separate backup of important saves.
Which browsers or environments are supported?
The launcher is a single-file HTML; opening it in Chrome or Edge is recommended, since these two browsers support the File System Access API and can use a local folder directly as a library. In other browsers, import the script by pasting in the JSON; the core gameplay features are unaffected.